can write Mario 2 Super Mario Galaxy his latest adventure on the Wii platform overshadow? 20th May 2010 Latest by Craig Harris Pictures All 67 pictures »All the latest video 15 video" Not since the days of the Nintendo Entertainment System Nintendo has been committed to the Super Mario franchise to its current generation console in 2007 was the year that the Nintendo Design with 3D Mario Super Mario Galaxy reviewed, and only six months, the company again the 2D drawing with New Super Mario Bros. Wii. Only after a short waiting period, Nintendo will pass back to his first game for Wii Mario give it a go : there is so much creativity, variety and challenge for this sequel. 2007 Super Mario Galaxy was brilliant, but 2010 is Super Mario Galaxy 2 is absolutely amazing.
Now it is a fact that every game "Super Mario franchise is a project of Nintendo seriously. Last year, New Super Mario Bros. Wii, a game I felt a bit" played too safe, she was always made a lot of fun, reminiscent of what (and is) the classic 8 and 16-bit-rate video games as it is timeless. Super Mario Galaxy 2 is a stigma like Mario game in the past year: the project has already inspired Galaxy, three years ago when Nintendo would have to work really hard to make players tired to get up and follow them.
And that's what Nintendo did.
It is not to deny that Super Mario Galaxy Super Mario Galaxy for the foundation's second The sequel uses the same engine, same controls, and the same basic concept. So, if nothing else, why Super Mario Galaxy 2 is so damn big, especially given the fact that the team has learned from the first game: what works, what needed fixing, and how the creation of such improvement Wii is already a master . The outcome of these efforts is one of the finest and most rewarding experiences of this generation gaming.
The original Super Mario Galaxy leaked already creativity, as it has developed innovative platform in 3D back into something spectacular. In the game, the players had the chance to roam through areas of standard Mario style levels asteroid with its own gravitational orbital miniature, while with the same intimate and refined gameplay. The sequel comes with more walking, we lost the first game, with the gameplay in new directions, with sharp and very welcome addition.
It is clear that Nintendo has a lot of attention in the structuring of Super Mario Galaxy 2 in a manner accessible to all, including the new "general public" that the world of Mario and New Super Mario Bros. Wii jumped, set as his first real taste. This is from the beginning with the introduction of interactive players obviously the control Mario in a rigorous 2-D perspective, the experiences back to New Super Mario Bros. and also harkens, putting "training wheels" on the character as the reader, a new control mechanism. Consistently, the wheels as the players are forced to learn how the foreground and background, until Nintendo lets go, and offers full control to the player. We tend to forget that not everyone grew up working with an analog stick with your thumb and Nintendo really smart, this hand-holding is natural and never forced or patronizing.
Bowser is huge this time.
This change in presentation also applies to the progression of the game. Team Galaxy Nintendo Simplified able to move players through the different worlds: it is now much more similar to the maps of the 2D Mario games, first established in Super Mario Bros. 3 and Super Mario World has been in and New Super Mario Bros. While developed dramatically shifts the "Browse to find your next challenge introduced" design in Super Mario 64, I think there is a change for the better and easier approach pick-up-and-play. If, for example, to stop playing for a long time back and is probably less than you would hubworld visually impressive but ultimately overwhelming Super Mario Galaxy Observatory's are disoriented.
If it is too difficult, the game offers not only excitation TV monitor to the players exactly how certain tasks should be played show, but also a "game for me" mode, which just New Super Mario Bros. Wii is broken. Far too often in one plane and Rosalina - Super Mario Galaxy an original character - appears and asks if you need help. While the idea of a game for you may seem cheap, is actually a very clever with a recording obvious drawback: the stars that are obscured as a bronze and a gold standard bandwidth collected, so everyone will see when to you the easy way have .
The game is also incredibly intuitive and fun as it always has been. The challenge remains the same - on the platform of the huge range of levels in a wide variety of different positions leap into the stars get in the end. Realism is thrown completely out the window - it is to always meet in the game Super Mario - on the actual game. Nintendo Mario sophisticated control to the point where everything that can be taken from you comfortable with the second nature. It's the little things and tricks that you recognize and realize that Nintendo still "get it". You can easily punch an enemy out of the way, but you're rewarded with a coin supply health when they displace the more traditional Mario.
Louis? Almost completely playable from the start.
A lot of levels from Super Mario Galaxy 2 on concepts that were first in the original game located. Things like throwing you a little asteroids, and made his seriousness send satisfyingly orbit. Stated that the appeal to change the ceiling into the ground. Things like that. But these ideas have been extended with new applications and capabilities, and each "Galaxy to explore" how to impress her. Whether it's a remake of an old-school game mechanics, or a reference back to the past, a Mario game, Super Mario Galaxy boasts two only with tons of small, but important elements one step after another.
Designer passionate embrace heritage of the old school 2D Mario-style platform, New Super Mario Bros. Wii look like a budget title does for others. The game is going to a 3D design institutions throughout scrolliing forced 2D side-trip on the fly with a camera and completely natural. Or how the game will be suggestions on how one challenge by peppering the area with evidence to get - both subtle and overt offer.
The enemies are as cute as deadly.
Also Yoshi's Super Mario Galaxy 2 is completely predictable, and it is with much care and attention more than ever dealt with in the GameCube version of Super Mario Sunshine. If the player directly to control Yoshi is a very different - but very familiar - experience than with Mario around on their own feet. Yoshi is so close and intuitive controls, including the ability to tongue lash objects and hooks with the Wii Remote pointer functionality. This mechanism is point-and-click feel is never out of place, because it is already concentrated on recording in Star Bits with pointer controls.
While the level of Yoshi are limited to the specific galaxies, but they are all incredibly creative with a variety of techniques: some levels to their ability, like a balloon inflated use and float scale heights along large distances, while another HIM power to illuminate the invisible platforms, glowing with the flow. This power "Light Yoshi is probably one of the unique aspects of Super Mario Galaxy 2: Layout platform are completely out of sight when a fed-up Yoshi throws light on them hidden, but they only exist in physical form if they visible - you can not just jump and land on an invisible platform.
Mario also gets new skills in this adventure, and their inclusion in a natural and are used with much the same fire. The dress Cloud is a great idea that the players certainly up to three platforms, but can create temporary shaking the Wii Remote. His new Rock Suit - a roll-up of a base ball "attack - do some creative uses in some of the extra challenges, such as the hidden" Bowling "techniques that you stumble later in the adventure.
And this is another area where Super Mario Galaxy shines 2: it could be designed that is accessible to everyone of every skill level, but the hardcore completionists actually receive the reward. Each of galaxies can be this game has one currency, the Comet, which, if brought them home, you unlock more challenges in the design standards applicable. "Although you certainly can beat the adventure without the extra mile, you come and actually meet those who want to be more than expected. For example, if you unlock Luigi and play a level as he opens speedruns developers. But even more important is, scoring 120 stars of the game and help you show others to Super Mario Galaxy 2, which will give you a challenge more subtle, but immensely satisfying.
Note the ingenious level design and challenges, one after the other.
Mario Galaxy Star 2 Guide240 WalkthroughUnlock Secret Secret Moves World Learn if there was anything to complain about the original Super Mario Galaxy, the camera system and most of the flak: as good as it was, the view became even think for a moment difficult with nature "Go Anywhere Mario - remain suspended, as if Mario was huge asteroids. This question is not so great in Galaxy 2, with each layer with a more fluid and intelligent camera system about how to proceed. With the points you have to make its attention to the D-pad, if necessary shift, but have often not managed as close to - the game of the camera to perfection.
Super Mario Galaxy 2 shows the co-op game, and improved on it too: a second player may at any time, enable and support a second Wii Remote Player One deburring, not just Star Bit may have missed, but the second player can also be accessed elements which may be outside the scope of Player One. Do not miss it if you want to keep this single-player adventure, but at least you have the opportunity to observe something useful to do while focusing on the challenges.
Wait, is this star is not all gold ... What's up?
Production Galaxy is so big and bold as ever was. In fact, it is still in this sequel with some of the best graphics the Wii has ever seen - a true testimony of the team three years old technology - the soundtrack is even more intense with a lot more orchestral and studio recordings as the last game. It makes the fact that all this is just another fight against Bowser simply, the Princess Peach has kidnapped before they could cook a pie.
Then again, when did you ever played a Mario platform only for the story?
Conclusion think the only thing you should take from this review: Super Mario Galaxy 2 completely surpassed my expectations. Leads to the release of the game I did not expect much more than just "more of the same." should I loved the original Super Mario Galaxy, but the company did have something very special for me, really wow. Look at me, "he enthused." Again. Yes, this is Super Mario Galaxy 2 more of what made the original so unbelievably good: platfoming brilliant gravity. incredibly tight and responsive control. Fantastic score. But not a "me too" experience - a clear majority of this sequel is brand new. Challenges, new levels, new game mechanics and new pieces for orchestra (and surprising). All in one package that includes the classic Mario experience: a simple presentation, a camera system more intelligent and worthwhile progression that opens some serious problems in doing simplifies subtle and satisfying.
Mario has always done a generally appealing design and game Nintendo a tremendous job to make sure his key franchise was done equally accessible for players of all levels of society. Above all, Super Mario Galaxy 2, which perfectly captures the charm of the classic video game, why most of us are involved from the beginning.
IGN Ratings for Super Mario Galaxy 2 (Wii) for the assessment description 10 Click here for opinions about 10 Submission
Large and bold, with a progression, the somewhat simplified and streamlined. This is Mario in it, and one of the best if not the best Nintendo has to offer. 10 graphics
A witness to the incredible game engine from the year 2007: It's still amazing and beautiful. 10 Sound
Saturation much stronger than "Big Band" tracks here, and that is simply brilliant. Gameplay 10
This is the absolute highlight of the Mario game: anything that is fun Mario game so incredible, is represented here. Both 2D and 3D. 10 continuing attractiveness
If you just want to Bowser, you'll be in hours. But if you want your ability to play this game shock for weeks. Masterful total of 10 (10) RSS
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment