Saturday, June 19, 2010
E3 Hands-on Impression: Vanquish (PS3 & Xbox 360)
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Gears of War since jumped on the stage, 3rd-person shooters have had a hard time to gain reputation in the world of next-generation games. Honestly, how can you fight with the couple to compete hard for Marcus and Dom, shouted: "to struggle with the pain?"
At E3 2010, we got our first impression of the Vanquish - a sci-fi shooter, with a sleek design art. Shinji Mikami of Resident Evil fame, the creative team Vanquish was so you can immediately ask if this game for the sci-fi games, Resident Evil for horror game will have done. We expect the full game to test the hypothesis, but as of right now have a clear to developers Platinum Games a title to keep the players bowed under the cover as a barrage of Endless Future Techno wizard balls from above to create the head.
Vanquish feels like an extended button-mashing shooter arena with the level design. What does the frak? When we started our demo, we were forced to duck for cover as the hordes of enemies to us. The controls are simple hack and slash controls, but when you are surrounded by the infusion of GoBS Anime-Mech, you can start with the buttons like crazy to survive. This is no game arena by any measure. However, fighting through hordes of seemingly endless progress will give the players the feel-gaming arena.
The level in the demo shown was exceptional design Vanquish art-driven future. fading colors and detailed textures, a touch of vintage-style post-apocalyptic. Filmmakers can be remembered from films such as "The Book of Eli, or Gladiator, if they can muster, knowing a second ball clear of obstructions, in order to appreciate the color palette.
The game features like Gideon Sam, an agent of Darfo fight alongside the Marines. Sam is not the typical hum devastated by the war. If a combat suit him various powers and an edge of its support for the marine environment. Instead of collecting weapons used Gideon a platform battlefield adjustable arms. This is just another way to say that has purchased instead of the collection and exchange of weapons inside and out, Sam's gun morphs weapons in the area. This saves time to fight early. He also fragments and EMP (electromagnetic bomb).
The HUD is a bit "chaotic. You have your radar scope standards on the right side of the screen. You will also know your score and statistics active weapon is. There are a few other" systems "that appears in your HUD, the care of their clothing, such as the heat reflection. Gideon Links heat system actually increased his overall (HR) system. Augmented Reality is very similar to bullet time. But instead of bullet time is something that the player is turned on request, Augmented Reality is automatically activated if you are near death. This gives players the chance to find cover to deliver their health, or to fill the final blow to intervene enemy mech.
One of the coolest moves in the Vanquish is Boost. Unlike Bullet Storm EA (see E3 preview: link to article), the increase in the Vanquish actually works better in the actual combat. They fall forward on his knees, offer to impressive physical attacks.
Unfortunately, sniping is not as funny as you might do to the nature of the game. If you zoom in on a mech a head shot to be delivered, you will only see his head explode. Of course, this is a robot, but after the blood-Watermelon Explosion blows to the head Spec Ops: The Line (see E3 Preview) - head shots in the Vanquish was less than satisfactory.
Remember the great moments in Gears of War when playing online co-op-cured and Dom or Marcus. They are also able to heal your support marine Vanquish. Immediately, Gideon Sam had no cool lines like "Fight through the pain, but the game still five months away, we can still hope that SEGA and Platinum Games has throws humor one-liner.
Vanquish comes to the Xbox 360 and PS3 in December 2010.
Buy Vanquish on PS3:
Vanquish buy Xbox 360:
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