Friday, June 4, 2010
Review: Super Mario Galaxy 2 (Wii)
Super Mario Galaxy 2 is the direct successor to the Wii's success in 2007. "The first direct sequel to Super Mario game after Super Mario World 2 on the Super NES, so the expectations are high quality for the game.
It is a typical Mario game, Super Mario Galaxy 2 does not offer much in terms of history. The game is once again the role of the hydraulic favorite red suitable for everyone see as his way to the castle, Princess Peach for an appointment just to see that Bowser has some kind of power used to become a giant, easy to kidnapping Princess. With its new size, takes a big step, and Bowser flying in the depths of space, forcing Mario to work with the help of his new companion of the star hiding under his hat hunting.
The main reason for the first Galaxy game was was so good because you take, if the traditional 3D platform. Because Mario was in the room, each one foot in the world Orbital foreground its own rules of gravity. So if a planet, you can jump and run freely in orbit on the whole planet to another. If you jump high enough in the vicinity of another planet, the gravity of the planet would have priority, and that was the reason for that particular planet. can be quite confusing, but the controls of the game all but a fixed fact. Throw in some enemies Mario theme nights and colorful environment, and you have a genuine experience of Super Mario.
Super Mario Galaxy 2 is not intimidated by the formula at all, and it really feels like basically there, picked up where the original left off. Surely you have some of the dynamics of the original game re-learn, but real exercises are extremely short and let you alone to explore the possibilities immediately. You still have to collect stars, and if you collect what you sent the upper world of the game.
While the players the illusion of thinking they are playing the same game, Nintendo has gone ahead and has some twists in the game. The first of these is immediately when you cross the street when the mushroom kingdom. Highlighting its 2D roots, the game begins as a side-scroller Mario before he was forced to really explore their environment in 3D, as Princess Peach flees.
More give the game the atmosphere is simply the addition of Mario Starship. Mario Starship replaced "The Hub" 2 as the main overworld Galaxy In contrast to The Hub, is Mario Starship same throughout the game, with the exception of the addition of a few little things and characters to make the ship look "full". To travel from world to world, all of Mario to do to step in front of the wheel of a spaceship, and the camera zooms out, which is pretty much a map of the universe and the galaxies. Each galaxy is clearly displayed on the map and also shows how many stars each planet. This reduces the complexity of the game that the hub may have generated, further simplifying the process.
On this, the developers have added almost twice the power-ups from the original game. to make all the dresses as the Bee Suit of the original game a comeback, while others are introduced. One of the most useful of them is the Drill, Mario, can dig to be used in planets and in the end on the opposite side. Mario can also take the form of a rock and roll is raging about how Rock and Mario platformer action is even more interesting with the new suit Cloud Mario, Mario, to be easy enough to step on the clouds makes it possible without evaporating them and make your own clouds by simply shaking the Wii Remote.
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Highlighting the new features is the ability to ride again Dino-Mate Mario, Yoshi. Yoshi can be a bit "faster and jump a bit" higher than Mario, but also extremely vulnerable in the hands of the unwary player. In addition to food and enemies into coins or starbits if you eat fruit special power-ups that will change the color, Yoshi and make all sorts of different things. For example, while eating a pinch of pepper, Yoshi runs so fast, that can travel up walls. Apart from the dash pepper, there is the floating fruit and pear, the rather self-explanatory, is because the fruit Yoshi float for short periods and the second float would allow multiple points Yoshi light until you see the paths are not accessible or platforms.
In the traditional way of Nintendo, with these power-ups to your advantage also turns around to solve puzzles to reach otherwise inaccessible location for hidden stars. This kind of offsets the fact that the game is still linear in the sense that in order to discover from point A to point B at certain stars, that there are more worlds that only the right way definitely give the game more depth what the experience was more pleasant.
There are well over 240 stars in the game, and unlike his predecessor, Louis should not be used, to the stars that Mario has, to collect them all to receive. This leaves room for all modes of gameplay, even after defeating the boss, so get master quests should find many similar ones.
The presentation of the game is largely unchanged. The graphics are obviously in order to perfect the visual capabilities of the Wii, and the world is expansive as ever. The music is composed new songs and orchestrated remix of the previous Mario theme, leaving nostalgic experienced players some newer players give endlessly sing a.
You can Nintendo still the money they can make to maximize their famous mascot to blame, but Super Mario Galaxy 2 is as close as it gets to a perfect successor. The gameplay is as large as its predecessor was, but the amount of new content and features make the game much higher. With 242 stars, each available and yet surprisingly sophisticated, Super Mario Galaxy 2 a game that everyone should keep on the Wii this summer.
Final Score: 9.8 | Recommendation: Must-Have
Conclusion: This game better than the first one, and the first was a masterpiece.
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About this author: Victoria Danreb
These 21 years Associate Editor of the player to 2.0 provides the latest and greatest in portable gaming and voice as an active player with 2.0 's plog SmashPad customers.
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