Saturday, June 12, 2010

Zelda Wii Needs an Anti-Hero


Zelda Wii Needs Anti-hero
Article TheWolfess
Many of us, the children in Ocarina of Time was released Grande, unfortunately, are completed at school or college and jump into the world of work. I am no exception, and as such I have just completed my internship training of students, where I taught a group of four weeks on Good vs Evil. I spent the last week so all my materials together in a portfolio for the exit interview, and while searching for material for my I started on our favorite heroes and the Zelda series itself.
In the first week of my group taught 9th Class high school class of Idealistic good and evil, the ideas of "pure good" and "absolute evil" and why they are not realistic, and how all this relates to the Heroic Archetype. The second week spent Debunking the idea of good and pure evil, and the introduction of the so-called "anti-hero."
If you're wondering what you have to do to do with Wii Zelda, I'm there in a moment. Allow me to fill in basic terms, I use in this article:
Idealism is "a theory that reality exists only in thought, says. It says that, ideally, everyone and everything should be perfect and flawless."
Archetypes are universal patterns in all stories and myths, regardless of culture or historical period. They can be signs, symbols or situations. "
The "Heroic Archetype says:" The hero is a hero whose life is a series of well-marked adventures. The circumstances of his birth are unusual and brought by a parent or guardian. He should leave his kingdom and to return it once adulthood reached. Characterized by courage, strength and honor, the hero able to withstand the difficulties and even risk their lives for the good of all. Leave the family in an unknown world and challenging power. "
Here I would like to pause and discuss how these terms relate to Zelda. What we have in the Zelda formula is your traditional fairy tale. This is an ideal world, where good is pure good, undamaged, and evil is pure evil, no positive attributes. The NPC, particularly the locals may be a bit "quirky, but in the end are good and should be protected as well. The monsters are bad and should be killed, asked no questions. Zelda is also ripe with any kind of archetype.
"Our hero fits perfectly in the form of Heroic Archetype."
For example, fits perfectly into our hero in the form of "heroic archetype. Read again the definition and think Link: His life is a series of adventures, usually known or little or nothing of his birth and has always raised by parents . He left his home to go into a strange, unknown world full of challenges, to withstand the difficulties and even death for the good of all (not required for other reasons). At the end of his adventure back home. "courage, strength and honor are the perfect words to describe him. Our hero fits perfectly into this form may be the figurehead.
It is, I found a problem with the archetypal hero and ideal worlds: if the good sound, can not affect them. If I taught a strange thing happened this part in my class. I used the Wizard of Oz and Dracula, to teach these concepts, and although literary works are funny and creative, it could not tell my students, no matter what we tried. Soon they began to lose interest. No matter how creative we were done, is the fact that the same situations and characters seemed flat and useless for them. Occurred, even if these activities would be fun and exciting, if they were interested in the topic.
We speak of The Legend of Zelda: Twilight Princess. We waited on hold, voltage, and most of us admit that we enjoyed our first few games through. Once it was over, but many of us feel no desire to play again. We felt very disappointed. The game was flat and lifeless in any way, leaves us with a sense of powerlessness that we need something more. I argue that the same phenomena that happened was in my class in the Zelda series with Twilight Princess. It is too idealistic and, ultimately, can not relate to it.
The characters in Twilight Princess looks very realistic, and many minor characters are imperfect.
Why this happened to Twilight Princess, but was not a problem in the previous titles and licenses since then? I thought that too, and I think it is because Twilight Princess is the most realistic Zelda title to date. The characters seem very realistic, and many minor characters (like Midna and King Bulbine) are imperfect. They are realistic because they are good and bad qualities, which is seldom have Zelda. The best example I can think of the past Zelda titles, is Skull Kid from Majora's Mask.
Zelda no sooner or later, between Ocarina of Time and Majora's Mask, so realistic, darker and more mature works. This creates a different expectation and desire of the reader, that Nintendo tried to do with the minor characters has. The problem was not foreseen is that the protagonist is himself un-relatable. He is perfect, flawless, pure good. He makes no mistakes, and has no defects of character. This is a problem because this compound had the properties of more realistic and expressive of them all. His face and his eyes spoke volumes in these cut-scenes, but Link was the same two-dimensional. We needed three dimensions.
Although the ideas of pure good and pure evil for good stories and good ideas are not realistic or practical. In real life we never see a hero pure good or pure evil villains. What we have is a world full of good people who have some bad qualities or defects, and the bad guys who may have some good qualities. In the literature these people as "anti-heroes."
An anti-hero, is generally considered a protagonist whose character is at least in some respects strikingly at odds with this archetype of the hero, and in some cases the opposite. The anti-hero is often a reluctant hero who does not feel able to achieve the goal. He could be selfish, addicted, corrupt, sullen or hostile. By the end of the journey of the anti-hero of a kind in a fuller, happier or more complete person because of the struggles he or she resists.
Zelda says Wii is just around the corner, and the Journal to us that art is the realistic style of Twilight Princess reserve. Most likely to be more realistic than its predecessor. Zelda for Wii to be successful, needs a hero who can carry the weight of their history. The secondary characters and NPCs are never the needs of the player for a three-dimensional figure that can communicate. The secondary characters can not bear to be able to connect history. This does not mean that the loan must be bad, or changed dramatically. Give him a few negative attributes, some defects, some concerns were enough to make it in the anti-hero we need.
A famous contemporary writer named Flannery O'Connor is celebrated worldwide for its incredible literary anti-hero protagonists. After his book on writing, Creating Mystery and costumes, she, by each of its protagonists one of the seven deadly sins. Theses are:

I wonder what the end when I can read this list would look what link, if there was a mortal sin? Let's go down the list and to speculate.
First we have "pleasure". Its opposite, the Heavenly Virtue "chastity" is what our link is usually the case. There is no evidence that in-game Link committed more serious efforts are romantic or sexual. He is the hero and one of the world, and therefore can not love or lust. What would happen, but when our hero falls? And if he possessed to save a person, physically or emotionally, and the world for its second priority? This would be a perfect opportunity for him to decide between a woman who loves life and fate have created the world. And when he made the wrong choice, and his love, but surive the world falls into ruin, and if it is the right choice, and even save the world, her love is dead and he's desperate for the rest of his life?
The second of the "neck". His counterpart Heavenly Virtue is "moderation" refers self-control, justice and honor. Since we never see Link to eat in games, period, is very clear that is usually marked by. And if you are indulgent in food, and began his adventure from the shape and overweight? We should start the game get links in the form before he could save someone. I do not think that would be left to this mortal sin as interesting as some others.
The third sin, "greed" is linked with virtue "Charity". Link is always doing things to serve others, and only receives payment for his shares if the offer. He does not ask for payment. Give this link mortal sin would characterize our hero with a quest for money, status and power. This makes it very similar to Ganondorf himself, yes, if I had to choose only one mortal sin, that the King of Evil is cursed, it would be with greed. A link would be eager to "save the world" and win the killing Ganondorf for the good of the public. His intention is not at all clear.
The fourth, "laziness", with "due diligence combined. Diligence involves perseverance, effort, and ethics. Link is not lazy to save the world, the man never sleeps, and uses his natural abilities very well and good for the cause. If you were lazy, but with important scenes were deleted or not sleep, for his talent, use it for six. This implies a scenario in which the results of the laziness of the links in the collection of his loved ones, or any way of success and progress of the enemy. It would have riddled with guilt, knowing that it was thanks to him and his beloved Hyrule became ill and was at fault that carry throughout the game.
The fifth sin, "Wrath" is paired with "Patience", and gives us interesting possibilities. Many fans of Dark Link to write fan fiction, whose protagonist is a link angrily called Dark Link. Its decision, an angry person positive and negative qualities make him give that form a perfect anti-hero Link. An angry Link could lose his temper and kill someone to be forced to go on the run. He could learn to kill simply for the sake of killing and bloodlust. This link may have frequent outbreaks, and one might wonder whether he trusted the world is saved, or whether it was one of the monsters that we should fear. Some of my favorite fan fiction has a link angry, and it is fascinating to see his character grow.
The sixth sin is "envy" and its opposite is "kindness". Again, it's pretty obvious which of our two heroes to function normally. A link could be envious thief. Talent, sure, but a cheat, a sneak and a thief. Could save the world, but he'll steal the palace for his flight. Another possibility is that a link might not want something that someone is jealous of other material, as a woman or a title. Who knows what a jealous, obsessed would do link to get the desired object / person? As the effect of the acquisition could affect the action?
"Pride" is the seventh and final sin, coupled with the virtue of "humility." Often described as the greatest of the deadly sins, and the cause of the rest of them, a link would be proud to see this very interesting. First, a link would have no companion proud because he too proud to admit to that, she had need help. He could very vain, "in love with himself," so to speak, or maybe a link would be proud to be leading from the eyes of all around him. Would in his position as a "hero" and accept the attention of world fame. Would make sure everyone knew what he had done. The praise was the reason for the salvation of the world, not concern for the people.
If a connection to remain perfect?
Each of these possible links to create a very interesting story for Zelda Wii. You should also get the Zelda series in a direction very different. What do you think? If Zelda to their traditional infant formulas and the narrative drive? If his hero is the archetypal virtuoso was perfect? If this is the case, to change something, welcome to Zelda on the Wii? Or Zelda Wii should get its realistic style and links to, should develop as a person and as a sign? Had one of the seven deadly sins are assigned, and what? Since the game is different with this link? Please comment with your thoughts and opinions.

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Anti-hero, Articles, Twilight Princess, Wii Zelda Sharing care






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