Reflecting back on the company's days of being a developer for PS3 launch title Heavenly Sword, Antoniades stated: “I think all the hype surrounding PlayStation 3 wasn't particularly enjoyable for us, and the other reason I like to ...
var:http://www.thatvideogameblog.com/2010/07/29/pressure-of-being-a-ps3-launch-developer-not-fun-for-ninja-theory/
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