Monday, July 5, 2010
Sunday Thoughts: iPhone or PS3?
I'm sure you know, because of Alex shameless plug, there is a new site called the city AppTilt. This game, of course, but focuses on game reviews iDevice. Because Alex was the quality of the tests appear to be better than he asked me to write some. I committed myself, and he has to say via e-mail: "Hey, now your opinions are on the ground, the other contributions seem to be much better - thank you."
A good thing came out of this humiliation is that I played a few games iPhone further delay. 4 on my new iPhone, if you must know. I know that you need to know, but know that now, and probably are a bit "jealous, give me a good feeling of warmth, you know.
Now that this idea that I thoughting Sunday are, I mean think about some of the best iPhone games and what makes them special and settlements, some of us to play AAA games on our home consoles. Console games for years to shed some of the old-skool gameplay conventions. thoughting am, I say and think - is this joke still boring, what did you think, I think to say? - Things like "live" and "continuous" and "history is not Flippin 'to talk about it."
It is good that they began to die, right? "Lives" and "continue" are all very well as a way to add challenge, but the control and charging health is better. Here lies the problem: Many of the best iPhone games seem to embrace the old-skool, dressed in shiny new Touch Control, and then sell bucketloads for 59p. And although he is a player for a long time and the emergence of new and better ways to play, I establish the mechanism behind many iPhone game'm absolutely fascinating.
It is because "One more to go" Mobile gaming is the concept of "life" and were "continuous" is not as annoying as it once was. Many of these games are short and sharp, and even if one is not a new beginning as big as a disaster, would say, Halo or Killzone. I recently enjoyed MX Mayhem and revision I lament the fact that the characteristics of the concept of "life" and this can be frustrating.
However, it is never as frustrating to make the game unplayable. I'm always trying to for a quick short waiting period of five minutes for my friend, new shoes. And since there is no real story or progression in the way come, s It is fun to repeat classes over and over again. But if it does not start for a console that I have never taken the trouble to a game.
iDevice game also led the design of interfaces smack bang-back ahead of the game. And the effect? There are many developers who do not understand, a touch interface and its games this highlight. And then there are the Firemint PopCap and this world, the enterprises, the drops to a perfect game and the interface, the tears in his eyes blood every time I create no reason, something that requires a joypad to play this bulky.
It is not all fun and games, but is not it? I mean, of course, is all fun and games, because even if Apple Pie and sell a phone that does not really like a phone when you hold it as you can this happen for no more wobbly than a software algorithm. Wait, what?
What I hope is that the release of Move and Kinect a new era of games where the user interface combines sublime "Touch Control" for the depth and fidelity graphics of AAA games for consoles and reveal you end up with .. . Now, with Wii tennis, which seems a bit "realistic.
And to win as England stuck to the goal line technology as a way to the World Cup, I hope that one day all games will be made this way.
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