Friday, July 9, 2010

Wii Game Review: Tournament of Legends






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If a game with a lower price tag market is released, the players always raise an eyebrow. "Why this game is obvious there is something wrong?" Typically, discount games between mediocre absolutely forgettable fall. Tournament of Legends comes from High Voltage Software Developer (The Conduit 2) on the Wii, the reduced price of $ 30. The fight game is an original property, with some cool shades, the kind of fight. Tournament of Legends Although not home with a memorable game take overwhelming, it offers a unique style of play that room for improvement in future versions has.
Legends tournament begins with a fairy tale, tells the story of Nona, owner of the Fates. Jupiter, king of the gods, is gone. The premise sounds interesting, but the story almost sounds during the game itself first of all, Jupiter is then thought is missing is finished as a playable character available after exposure. Fighting games like Mortal Kombat vs DC Universe has taught us that fighting games can be more than endless rounds of push the button - you could actually an elaborate storyline. For $ 30 can you really complain? Not really, but it would be nice if more attention was devoted to creating a comprehensive game.
The game is based on a Wii-Mote and Nunchuk combo or the control pad. As is intuitive and easy every fighting game for Wii, the game with a control pad more fun. Wii-Mote hard tend to the mixture of random and planned pump. Tatsunoko vs. Capcom Anders: Ultimate All-Stars, the actions of the Wii-mote in the Tournament of Legends are laborious side. For example, when depressed, you need to fill your pump Wii-mote to your health bar and back again. During this time your opponent's power to different insults on a motion of the Wii-Mote has issued to the screen. Players can perform basic attacks with side skirts with their Wii-Mote and Nunchuk. Combine the button A or B with a swing-controller can perform several powerful attacks. The fight ends when one player has 3 turns. The game is divided into acts. When you exceed the time limit of 90 seconds, the game the players a break. During this time, you can fill the health of rotating thumbstick and fix your arms pumping the Wii-mote like a hammer. Some arenas are also guardians to attack both fighters. For example, in Atlantis, Poseidon with his trident attack. Players have a motion on the screen Wii-mote, not made.
Tournament of Legends has only a few magic attacks for maximum fun in combat. As you progress through the story, you weapon other spells that you can use in later battles. The impact of these increases include: increased damage (lethal) attacks lenses (Bind), discharge of energy (Poison), slow movements (Cripple) and damage over time (Burn). You can also use a few different weapons such as swords unlock several times.
The general atmosphere of the game is reminiscent of the 90s games like Battle Arena Toshinden - fight with the express arbitrary. The Valkyrie sounds like a bell south with a mix of children, while Marcus sounds like a British accent with an attitude of California Valley. Narco, the Medusa character can hardly be comprehensible. Would have been nice if they had stuck with an accent, because the voices do not seem to fit the style of the theme of the Roman Pantheon of inspiration. On the positive side, you will get cited unique character at the end of each battle, so each game more dynamic.
Tournament of Legends is a good first step into the market in general in the battle for high voltage. The game is much more fun with a buffer control. At high voltage can for the characters together could handle in a world with more cohesion, future versions of Legends tournament a place in the hearts of the fans deserve to fight.
Tournament of Legends
Genre: Fighting
Platform: Nintendo Wii
Publisher: Sega
Developer: High Voltage Software
Publication Date: 6 July 2010
Rating: 7 / 10



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