Tuesday, May 11, 2010

Me and My Katamari

Sometimes a game is that you can not help but smile, and this season is the play Me & My Katamari.
Me & My Katamari (I will, with the support that is requested MMK) is the younger brother of the PS2 Katamari Namco series, starting with the original Katamari Damacy. I have never seen or played any of the PS2 versions, so I had going was my experience with the PSP version.
The King of All Cosmos, decide the beautiful Queen of All Cosmos and the fiery prince (collectively, the Royal Family Wonderful known), his head on the ground for a tropical summer. The king, however, it will be a bit "carried away with the practice swim, and roll up while in 5-inch height of the prince (and his assortment of unlockable cousins), new things all the islands for homeless animals.
I think it's a big difference between Katamari Damacy and We Love Katamari, and as I understand it both titles dealing Twin City PS2 analog stick to roll the ball (or officially, your Katamari), controlling increasingly larger steps as you Katamari order to hold curl.
The game concept remains intact MMK with one exception. Given the lack of a right analog stick for the PSP, Namco had hired to fill the face buttons on missing stick. When the game for the first time by a mandatory tutorial mission, where you learn the new control system. It takes some "getting used to, but if it feels natural. (Oddly, it felt, as I think I was with analog sticks and I had never seen until the controller on again.) You can still use the PSP analog stick instead of the Lone-D-pad and still good results.
The only boss you face is great, and your only enemy is time. You are required to get anywhere from a Katamari 15 cm in 10 minutes on a 500 m one in 3 minutes, and the way you draw everything from thumbtacks are volcanic islands. (They stay the course of the game, and you get the chance to roll products have even more incredible.)
In addition to Prince Iceland, where most of the time spent between the missions of the administration of the game, the nearby volcanic island with additional goals that the MMK challenge in a fun and Beanstalk Iceland, where you keep all your cousins, extended in case of dissolution and again with the signs. It really does not matter that the use, as no special skills to bring the character of the game, but the gifts you unlock a different look in each cousin.
There are a lot of music and pictures to enjoy the game. Some contributions to the knowledge that some titles have been conducted in previous Katamari games, but for me it really does not matter because a) I never played, the biggest and I b) you are all playing well in the game. In the game are the ability to transfer pictures, where you and stores it in a photo album in-game like (also called "photo-feature of the PSP, if you will be granted the game itself). Br />
MMK to his eternal fashion, back accessible through the creation of the island last year. There is no time limit and this way you can spend all the time to hunt about what objects you have lost, gifts, or cousins. The achievement of a standard size is limited to the biggest stage, and so on.
The only thing holding me back from a 5 star rating is the number of phases of the game. These are usually modified for different missions, for example, is pulled through a town in the summer, then play another mission in the same city in a different season with a new range of products. The whole game works this way, not really bad, I sometimes find that it is to roll a wider choice of places through.
(Incidentally, I read on another site that this is the last game is Katamari is. This is a sad thought, after this game long enough, and I hope that Namco has a page from the textbook Wipeout Pure and allows you to content and download new stages. Or even a game of Katamari follow-up).
There are many bizarre, surreal and enchanting charm and spirit of Me & My Katamari you are interested in long hours to keep happy. Steps and you give him a role.
 

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