Sunday, May 16, 2010

PS3 Games Review – Review of MAG – Massive Action Game Beta




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The year is 2025th The optimism and harmony of the 2010s were wiped out completely by 2020. A global crisis was imminent. Food shortages have sparked riots, the currencies collapsed, less fuel reserves, and oil-producing countries began to ration what was left. It is a dark future. The government funding for humanitarian efforts overseas security and intelligence services that, in the course of time found its way into the coffers of a small group of Private Military Companies (PMC). These three private armies (security, Raven and Sver), began to recruit aggressively. Soldiers without a country, contractors, the war never happened. This is the kind of war against the Shadows.
And I played the beta (you can also pre-order the game, limited supply). I have mixed feelings, of which the most negative of intense frustration beginners. But in general ... all I can say is WOW.
MAG is a game of mass action. The battlefields are just enormous, and so is the number of players per game. Think Battlefield 1942, with the exception of very close in January. After a few days to play the beta, let me explain what really stood out.
Customization: You can really Personalize your look. Depending on which faction you for playing (By the way, I do not think you can change this if you change your character from scratch on new ... then) you have the face and voice, armor, helmets and working. Outside of combat you can use the "load outs." You can have more than these three. When in battle, after death, waiting to spawn again, you can choose a different load, to lay their eggs. Several loadout just have different approaches, such as an assault rifle has Load + Frag Grenade, while another may have Sniper Rifle + smoke grenade. You can do what you want, really determined.
Progress: How I gained EXP match with the sniper rifle, I got XP on three hits and five XP for the kill. From a long distance with the sniper rifle, you should consider, considerably moving target if you want to hit the head. Fire 3-4 heads in front of the length of the head in the direction it runs. These shots are ridiculous pay. After each round, your experience is equal and ranking. It has a bar that fills up the experience points, and once they are full, you get a level and a skill point. Skill points can be on a skill tree mass that can think of almost every upgrade you will be issued. Some examples of things I saw there: Steadier aim sniper rifle, less time between sprints faster recharge on all types of weapons (initial load times are considerably longer to get going, in my opinion), and more. There is also a system built into the clan.
Massive Action: So what is the actual gameplay like? Now that the map so large that it is a unique feeling when you spawn. You can choose your spawn point waiting to spawn, and there are some nice variety to it. Allow me to explain a moment backtrack. We say that the card has two target points, A and B, your team will start with four teams, 8 men per team (32 total). Alpha, Bravo, Charlie and Delta. Alpha and Bravo teams are awarded points at the spawn point or goal, while Charlie and Delta to provide the point B. Once you get really into the thick of things, you can choose to lay their eggs in the vicinity of the point A or B to place when you needed the feeling a. Once the target points A and B are recorded, a new destination opens even higher in the card itself - C. Since C is practically in the middle of this gigantic map for a new option for reproduction, the air will fall with the parachute. It is very cool, to say the least. If you're dead, you're usually wait about 15 seconds to respawn, and this time can easily change loadout (weapons and equipment) for the default and change the spawn points.
It feels pretty good. In the middle of the action, tell me more about the feeling of playing Call of Duty side in comparison to Halo. A well-placed shot is usually the best episode ever, and the game has a mechanism for the L1 to slow dramatically in the barrel of the gun for better accuracy, even if your foot motion and the motion can be seen. Press the left analog stick in (L3) is sprinting, and the right stick (R3) mixture. I can say that playing in three days, maybe I melee'd twice. Could do with play sniper much to do. I have the sniper class because the levels are so damn big that it is easy to unsuspecting enemies who do not observe a sniper to see from so far away. I place two or three of the 32 team mates kill-ratio in the death to do so. Take this as you want.
We will wait and see what this game is like, in its final form if it is for PS3 only in January. I wish I could be more leveled, but alas, it is only a Beta. This game is a lot to everyone Lane FPS player, and could also be particularly attractive for those who do not play FPS too often, simply for the robust level-up system. There is a lot for your efforts and end of each game you want and scroll back through all the new opportunities to show. Eventually, you'll level up to the various levels of team leaders, the players around them with things like movement speed, faster, better, faster regeneration of health, and everything else. I can not wait for this game, personally, and I buy when it comes out. It feels really revolutionary. It might be worth a MMOFPS called genre - but we'll see - there are tons of great games coming out in Q1 2010th
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